#+SETUPFILE: ../../../template/level-2.org
#+TITLE: Progress Report
#+DATE: <2021-02-11 Thu 19:39>
#+AUTHOR: vaeringjar
#+EMAIL: vaeringjar@land
#+DESCRIPTION: Slowly but surely.
#+KEYWORDS: website


* What's new?

The last two months have seen less playing and more time reading,
collecting notes, and transcribing. I mostly finished writing up the
main plotline for what I lightly code-named "Fall of the Whittier
Arcology". While it takes place there, it doesn't necessarily involve
that. Even the description is a lie...

I haven't finished it yet, because I have some thoughts after
play-testing that I haven't written down. But it's playable and I
think I've transcribed all my notes. I still use paper, doodling on
scraps. Sometimes I open up a new scratch buffer and just start
typing. But since we finished the playtest I plan on renaming it and
fixing that one bit.


* Writing campaigns/modules

I don't plan on writing a vast amount more in terms of adventures on
rails. At the moment the campaign section has four adventures, though
one of them I plan on splitting up.

I've given it some thought, and I want each adventure to consist of
around 3 to 5 sessions of 2 to 4 hours of play. I think I'll give each
one a common outline:

- Introduction :: The abstract, expected levels, tie-ins or lead-ins,
                  and play duration.
- Summary :: The detailed story about the adventure.
- Dramatis Personae :: NPCs, whether new or modified.
- Chapters :: Each chapter should try to fit into one playable
              session.

I think this probably deviates from some other modules I've seen, but
I'll aim to standardize internally before trying to conform to other
games.


* Game system

After I finish the modules, I'd like to get back into refining the
explanation of rules and then adding data (spells, items,
etc). Hopefully I can find someone to help out, preferably someone
without a heavy ttrpg background so they can ask good questions.

That said, I don't want to turn Fenris Punk into a general how-to for
playing ttrpgs, though I wouldn't mind keeping to the original goal
for making it somewhat compatible with modules from other systems.

And along with this, I'll continue to work on the milestones from the
About page. As usual, I'll keep trying to work on it 15 or 20 minutes
per day.


* UPDATE 2021-02-15

I think I noticed almost immediately after posting that I still had
more notes to enter for the Whittier adventure, obvious not only by
the TODOs but by all the stubs. A few days later, some without
electricity, I just want to point that out. I'll work on it more soon.
